Select your module to start
Some sample cases
I want to become a game designer! You've come to the right place! This entire site is dedicated for teaching you how to become a game designer. You may find about being a designer in more detail under the Theory module.
I have the best idea ever! It's only the beginning. Start with the Idea section and then move to Concept module. Make sure you have something Unique and do Market Research!
No-one plays our game... Then please use the Concept and Design parts.
Our production takes for ages... If any of these is your case, try the Core-Ext-Wish method and read the entire Production section.
Please see the Home page for contents and study paths.
Description: The module help you complete your game idea with required components to make it a full game. We will look deeper into the idea you have, identify what kind of idea you have and complete it to a full game idea while keeping an eye that we're creating something unique enough.
Contents: 4 pages, 4 exercises.
Requirements: To have a game idea or ability to come with a game idea.
Outcome: How to improve your idea to be a complete game idea.
Description: Learn about the theory behind why we play games and what makes a good game. We'll identify what games are made of and what's the basic core game loop.
Contents: 7 pages, 11 exercises.
Outcome: You understand the mechanics and phycology behind players playing games and enjoying games.
Description: Before creating your game and after having the idea you need to concept it. This module will cover extensively all topics related to creating a complete concept including a concept template with all of its sections covered.
Contents: 14 pages, 18 exercises, 2 apps, concept & feature sheet templates.
Requirements: None but existing game or idea will be useful.
Outcome: Complete game concept.
Description: This module describes and guides you through the game design steps while in production. It contains a checklist, guidelines and best practises. After the concept is ready and approved one can start to design the game. We'll cover holding the vision for the game, design document and also we'll look into what a game designer actually does and how prioritising is really important. We'll look into what are the biggest problems and how to overcome those. Also we'll cover storyline, level design, learning curve and other basic areas of game design. You will be handed useful tools and checklists to ensure you're creating the best possible game.
Contents: 12 pages, 8 exercises, checklist, guidelines, principles and design document template.
Requirements: Game in production or soon to be in production. Solid concept and understanding of the theory behind game design.
Outcome: You will have considered your game from all aspects, avoided some general pitfalls and you know have a good toolset of guidelines and checklists.
Description: Production module covers typical issues designers face during production. This module will help you be the designer in the team and help you understand and focus on the most important issues during production. You will understand the nature of games and the roles in the teams.
Contents: 9 pages and Playability Evaluation tools.
Requirements: Hopefully you have worked or are to work on a game in a team.
Outcome: You will focus on the correct topics during the production making you a more pro designer.
Description: Learn the basics of how to create successful F2P titles. Learn what will not work and learn the right mindset. You might hate it, but this should maybe be the first one. You're not just making a game, if you're looking to make a living with it, as then you're making a product and then you need income. It's important to understand the philosophy behind monetisation and what people pay for and to provide value to your players. You need to plan carefully and understand some of the models for monetisation.
Contents: 7 pages, 9 exercises.
Outcome: You learn to respect monetisation in your game design as a vital if not the primary component. You learn the basic approaches for your monetisation.